UI/UX Designer
thumbnail.png

KUROI BOUSHI

Kuroi Boushi is a rhythm runner game in a cute cyberpunk Tokyo world created with a team of 7 in 15 weeks.

As part of my role, I 3D modeled and animated characters and some props with Maya. I also created UI/UX Designs with Photoshop and Illustrator. To advertise the game, I created promotional posters with Photoshop.

Roles: 3D Character Art & Animation, UI & UX Design, Graphic Design

Tools: Maya, Photoshop, Illustrator

Expo Showcases: Dreamhack Dallas 2019 Student Game Showcase

 

UI & UX Design

The in-game menu was inspired by rhythm games such as Dance Dance Revolution, OSU!, and Guitar Hero.

UI Icons.png

aesthetics

Use of bright modern colors and geometric shapes to create a cyberpunk feeling and complement the environment.

KB_Icons.png

SYMBOLISM

Shape and color is used to communicate difficulty and the character selected.

2019-06-24 00_37_35-KuroiBoushi.png

collaboration

Difficulty icons designed to connect the menu to the characters and complement song selection menu created by Brianna Benson.

 
 

Promotional posters

Character and logo promotional posters with a glitch and cyberpunk aesthetic.

KB Poster 3.png
 
 
 

characters & animation

Inspired by Gundam robots, ninjas, and animals with dance and parkour based animations. Cel-shaded, cute, and simple to stand out from the more detailed environment and match the art aesthetics.

 

trailer

Character animations used in trailer animated by me. Trailer made by Jeremy Rosart-Brodnitz.

 

Collaborated with:

Paul Toprac (Producer, Professor)

Cristina Anderson (Programmer)

Adam Leslie (Programmer)

Hannah Mateja (Programmer)

Brianna Benson (3D Environment Artist, UI/UX Designer)

Jeremy Rosart-Brodnitz (Tech Artist, VFX Artist)

Chris Skoog (Audio Designer)