Kuroi Boushi is a rhythm runner game in a cute cyberpunk Tokyo world created with a team of 7 in 15 weeks.
As part of my role, I 3D modeled and animated characters and some props with Maya. I also created UI/UX Designs with Photoshop and Illustrator. To advertise the game, I created promotional posters with Photoshop.
Roles: 3D Character Art & Animation, UI & UX Design, Graphic Design
Tools: Maya, Photoshop, Illustrator
Expo Showcases: Dreamhack Dallas 2019 Student Game Showcase
UI & UX Design
The in-game menu was inspired by rhythm games such as Dance Dance Revolution, OSU!, and Guitar Hero.
aesthetics
Use of bright modern colors and geometric shapes to create a cyberpunk feeling and complement the environment.
SYMBOLISM
Shape and color is used to communicate difficulty and the character selected.
collaboration
Difficulty icons designed to connect the menu to the characters and complement song selection menu created by Brianna Benson.
Promotional posters
Character and logo promotional posters with a glitch and cyberpunk aesthetic.
characters & animation
Inspired by Gundam robots, ninjas, and animals with dance and parkour based animations. Cel-shaded, cute, and simple to stand out from the more detailed environment and match the art aesthetics.
trailer
Character animations used in trailer animated by me. Trailer made by Jeremy Rosart-Brodnitz.
Collaborated with:
Paul Toprac (Producer, Professor)
Cristina Anderson (Programmer)
Adam Leslie (Programmer)
Hannah Mateja (Programmer)
Brianna Benson (3D Environment Artist, UI/UX Designer)
Jeremy Rosart-Brodnitz (Tech Artist, VFX Artist)
Chris Skoog (Audio Designer)