At most medical conferences, Speakers and Hosts present slide presentations to the audience with very little interaction. The client wanted a more interactive experience to engage the audience and test their knowledge. Cosentyx Deep Dive is a desktop and mobile experience where the Host has the players explore the human body to find manifestations and swipe true or false to answer questions about their products on their phones.
As part of my role, I created in-game mockups with Figma and Photoshop. I also concepted the team icons in Illustrator to be 3D modeled. I also worked with the dev team to implement and animate the UI into Unity.
Roles: UI Design, UI Animation & VFX
Tools: Figma, Photoshop, Illustrator, Unity
Host Lobby
Due to the game being able to host 1-200 players, the lobby was designed to show potential player spots and accommodate between 3-10 teams.
Host Session Complete
Team Icons
2d icons
Icons were designed to be abstract shapes due to client requirements.
from 2d to 3d
After a 3D artist modeled my concepts, I did a 2D color and lighting pass.